Jumanji
A game for those who seek to find
A way to leave their world behind
You roll the dice to move your token
Doubles gets another turn
The first player to reach the end wins
Adventurers Beware:
Do not begin unless you intend to finish
The exciting consequences of the game will vanish only when a
player has reached Jumanji and called out its name
This elaborate adaptation of a book
by Chris Van Allsburg, starring Robin Williams and Bonnie Hunt, is a thrill-ride
throughout the entire flick with fleeting scenes of danger placed sporadically
with increasing intervals until the climax at the end. Alan Parrish is a 12 year
old boy who lives with his overzealous father Sam Parrish, the owner of a bustling
and prosperous shoe factory, who wants him to face his fears instead of running
away from them. After deciding to listen to his father’s advice, Alan is beaten
by a gang of young hoodlums, leaving him with a bloody lip, a black eye, and
sore feet from the walk home after having his bicycle stolen as well. This was
all because of a fling with Billy Jessup, had by a little girl named Sarah
Whittle, who just happens to be nice enough to come over and bring him his
stolen bike back. Before leaving, Sarah and Alan hear the same mysterious drums
that he had heard earlier coming from a dirt wall inside the unfinished
foundation of a house that was under construction. His instinct led him to
unearth a soon-to-be unlocked chest. After using a shovel as a skeleton key, he
opens it to find a board game buried in the sand, and then takes it home for
better observation to avoid any nosy builders. Once he is home, he opens the
game and pulls out two of the pieces which somehow magically affix themselves
to the board at two of the four starting corners. His parents are on their way
out the door to an event at which Sam is speaking publically, but they decide
first to lay a heavy one on Alan in the form of an impending transfer to the Cliffside
Boys School. This prestigious establishment even has a building named after
Alan’s grandfather General Angus Parrish who is forever iconized in the middle
of town as a statue on a horse. We can also find the same likeness in a portrait
sculpture of his face in the Parrish house, clearly a supreme role-model.
Alan finds this radical decision to
be for the birds, so he packs a bag and on leaving is when he hears that
fateful knock from Sarah at the door. After a short explanation, Alan shows
Sarah the board game. He reads the first half of the rules and asks if she
wants to play. She haughtily says, “I quit playing board games years ago.” Then
she tosses the dice as she gets up to leave and they roll a six. One of the
game pieces moves itself to the sixth space and in the glowing center of the
board comes up a message saying, “At night they fly, you better run, these
winged things are not much fun” and from the chimney comes the screeching
sounds of bats. Sarah seems a little freaked out by all this and attempts to
persuade Alan to put away the game, but he has the dice already in hand and
accidentally rolls a five when the eight o’clock chime startles him from the
nearby grandfather clock. “In the jungle you must wait until the dice read five
or eight” says the centric swirling eye, then all of a sudden Alan is sucked
into the game like a whirlpool, leaving Sarah behind screaming on the couch, while
you hear him yelling, “Roll the dice! Sarah!” But, before she can even process
what is happening, the bats come flying out of the fireplace, chasing her out
the front door.
A lot can happen in 26 years, whether
you are a father who came home one night in 1969 to never see his only son
again, or a little girl who has to convince herself that she didn’t witness a board
game completely engulf a human and make up a story about the boy’s father
chopping him up into little pieces and hiding him in the house to keep herself
from going completely loony, or if you were that little boy who was taken out
of his world and submerged in the savage underbelly of the darkest part of the
African Jungle from the preteen adolescent age of 12 to a middle-aged 38 years
old. Only after more than two thirds of his life was he transported back to his
home in New Hampshire when another set of children, named Judy and Peter, have
slyly nosed their way into finding this mystifying “game with drums”. Already
had their rolls produced massive mosquitos, and masses of monkeys, but when
Peter rolled a five on his second turn and the game told him, “His fangs are
sharp. He likes your taste. Your party better move post haste.” it releases a male
lion of generous proportion with a major attitude problem. It also releases
Alan Parrish who wasn’t so little anymore, and comes to the rescue of Judy and
Peter for the first time, but it would most certainly not be the last. Alan,
dressed in leaves and leather, with a turtle shell shield on his back, outsmarts
the lion and traps him in a nearby room. This leads to the question, “Did
somebody roll a five or an eight?” And then a wave of excitement comes over
Alan. He runs screaming toward Peter, thanking him, then runs all over the
house in joy and anticipation. “It’s me, Mom and Dad! I’m home! I’m back!” he
shouts as he circles the empty house, only to find the children standing on the
stairs. They explain that the house has been empty for years and that everyone
thought he was dead.
This news comes as a shock to Alan
so he wanders outside to look for any clue of his parents’ whereabouts. In a
spot of coincidence and inconvenient timing, local police officer Carl Bentley
is flying through the neighborhood in his shiny police cruiser, and would have
easily maimed or killed Alan had he not had the jungle-savvy cat-like reflexes
to jump up onto the hood. Out comes Carl, who instructs him to, “Get down off
my car please, and get up on the sidewalk.” “What year is it?” says Alan. “It
was brand new.” states the officer, obviously referring to the car. “No. What year is it?”
“1995, remember?” Judy (Kirsten
Dunst) cuts in and does the saving this time, with her smooth tongue she talks
their way out of a pickle when he says he’s been in “Jumanji” some Peace Corps
mumbo-jumbo distracts Carl long enough for a gang of monkeys to steal his car
and let them escape even though he was instructed otherwise. Alan runs off to
find his father’s old shoe factory, the place where 26 years ago he
accidentally put Officer Carl Bentley’s athletic shoe prototype on the conveyor
belt destroying it, getting Carl fired and inevitably destroying the “Soleman’s”
footwear career. Not much is left in the factory except an old bum who
conveniently has enough information to lead Alan to find his parents.
Unfortunately, he finds them underground in a cemetery. There was only one
choice and that was to finish the game they had started so everything would go
back the way it was before, Judy and Peter knew this but Alan is a bit more
hesitant at first. They go back to the house and let Alan clean up from his “Tarzan
uniform” and after a quick jab from Judy about shaving with a piece of glass
and Alan’s retort of the Clampett’s yard sale, peter convinces him by ways of
reverse psychology to keep playing or at least to watch, because he isn’t scared.
The only problem now is that it wasn’t any of their turns. It was Sarah Whittle’s
turn.
Alan may have been a little wary to
keep playing, but Sarah Whittle would need some serious persuasion once they
finally found her hiding reclusively under the name Madam Serena who would give
psychic readings by appointment only. She faints at the notion of running into
that little boy who was chopped up into little pieces 26 years ago, so they
carry her back to the Parrish mansion. After some quick thinking, Alan tricks Sarah
into rolling a seven and out of the walls starts coming a terrifying plant of
viniferous nature. Alan saves the day by using old Angus’ Civil War era sword
to cut the main vein on the pod. Next comes Alan’s turn and when he rolls, “A
hunter from the darkest wild, makes you feel just like a child.” appears. Van
Pelt, the notorious safari hunter, even pictured on the front of the game-board
box, who interestingly enough is played by the same actor as Alan’s father Sam,
comes out shooting elephant-sized bullets at Alan then chases him out of the
house and around the block until he makes his narrow escape. After the next
roll and a stampede bursts through the wall and through the house and out into
the streets, the next roll is delayed because a pelican flies off with the game
is his beak and down to the river. Peter manages to go out on a limb,
literally, to grab the game out of the rushing water. They run into Carl again
who arrests Alan just in the nick of time to miss being shot by Van Pelt who
has now acquired a new high-powered sniper rifle. Peter thinks he can cheat by
making the dice land on 12 but is turned into a half-monkey by the game
instead.
After Alan admits to the conveyor
belt fiasco to Carl and a long chase scene through the local Save-A-Lot, they
make it back to the house to keep playing. Sarah’s next roll completely floods
the house with a monsoon and alligators liven-up the party, then Alan’s roll
lands him chin deep in the floor when it turns to quicksand. Peter’s turn unleashes
giant hideous spiders but they are scared away from the earthquake that ensues
after Sarah’s next turn. The floor is torn apart freeing Alan, but the game
falls down as the house is completely ripped in two. He saves it by some
miraculous vine-swinging and opens the game to take his turn. He picks up the
dice to roll but Van Pelt has finally caught up to him and forces him to freeze
and drop what’s in his hand. One die lands in the game but the other rolls down
into the crevasse between the two sides of his once beautiful house. “Any last
words?” says the hunter. But the die finally lands and Alan’s piece starts to
move into the center.
“Jumanji.” He says. “Jumanji!” and
as Van Pelt fires his weapon at him, Sarah had run over as if she were going to
stop the bullet, but it slows down and starts whirl-winding around the game
like a typhoon with everything else that ever came out of the game including
the entire stampede, and the hunter himself, until it was all vacuumed back
into the board game like it never even happened. Alan and Sarah were left back
in the living room of his home in good ol’ 1969 and everything was as it should
be. Alan’s dad forgot his notes for the speech and came back to find Alan
rushing into his arms as if he hadn’t seen him for over 26 years. “I’m so glad
you’re back.” Alan says. “I’ve only been gone five minutes.” his dad says. “It
seems like a lot longer to me.” They apologize to each other for the harsh
words from earlier, he admits to putting the shoe on the conveyor belt and you
can sense his dad’s feeling of pride when he says, “I’m glad you told me, son.”
After tying bricks to the lid, and
throwing it off a bridge, Alan and Sarah never saw Jumanji again. However, they
did grow up, and get married, and they also ran into Judy and Peter again when
their parents brought them to a Parrish’s Christmas party. Jumanji eventually drifted
out to sea where it was later found by two more unsuspecting adventurers on the
verge of a wild and crazy journey, all because they heard some drums coming
from a box that had washed up on the beach.
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